
In Super Hexagon, the game does not have a Death Counter and does not have a huge number of failures slapped onto the screen it is much more focused on beating the actual level instead of rubbing your own failures in your face. In other challenging minimalist games such as The Impossible Game, repeated failure is extremely aggravating more than it should be, with elements such as a Death Counter and an annoying looping music track. This game thrives off being difficult, which seemed to be the developer's goal, and it is well executed, making the gameplay very addictive. Also, the game tends to change colors and such in a way that the game looks like a minimalist acid trip. You also need to learn the patterns in the game you won’t get past the first level trying to mindlessly dodge trapezoids. You HAVE to have a good reaction time to advance. Yet, really only two skills are required to play this game: Reflex and Memorization. It revolves around a simple concept of you (a triangle) trying to dodge an endless wave of trapezoids that fall in various patterns. Even the first level's difficulty is labeled "Hard".

It revolves around a simple concept of you (a triangle) Warning: This game is HARD.

